November 16, 2017

November 16th Nintendo Download


Posted on November 16, 2017 by Jason Nason

Nintendo 3DS eShop

Pokémon Ultra Sun / Pokémon Ultra Moon – A new light shines on the Alola region! Take on the role of a Pokémon Trainer and unravel the mystery of the Legendary Pokémon Necrozma’s two new forms: Dusk Mane Necrozma in the Pokémon Ultra Sun game and Dawn Wings Necrozma in the Pokémon Ultra Moon game. You can encounter and battle 400+ Pokémon, including new forms. A brand-new showdown awaits!

Also New this Week

 

Nintendo Switch eShop

The Elder Scrolls V: Skyrim – Winner of more than 200 Game of the Year awards, The Elder Scrolls V: Skyrim is an open-world masterpiece where you can be anyone and do anything. And now, with the power of the Nintendo Switch system, you can play it anywhere – at home or on the go. The Elder Scrolls V: Skyrim brings to life a complete virtual world for you to explore any way you choose, including features new to this version of the game like using motion controls and outfits and gear from compatible Legend of Zelda series amiibo figures (sold separately).

Battle Chef Brigade – In the fantasy realm of Victusia, the members of the elite Battle Chef Brigade are revered for their ability to skillfully take down monsters and transform their kills into delicious cuisine. But being a part of the Brigade isn’t easy: Chefs from across Victusia must vie for their spot in a high-stakes competition. Follow two contestants, Mina and Thrash, as their journeys through the tournament unfold. In order to become a Brigadier you’ll need to hunt monsters with combo-based attacks and prepare your freshly caught ingredients in puzzle-based cooking challenges to serve up winning dishes to the judges – all while the round clock ticks down. The Battle Chef Brigade game will be available on Nov. 20.

Also New this Week

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Super Mario Odyssey | Review


Posted on November 16, 2017 by Meghan Kass

Mario has been a staple of the gaming industry since the very early arcade days when he was just a humble sprite named Jump Man who wanted nothing more than to save a poor woman he loved named Pauline from a beast, barrel throwing ape named Donkey Kong. Since those early days, things have changed immensely for our humble protagonist and he has since been on many adventures through many lands and beyond even to the galaxy. After Super Mario Galaxy however, a question entered the minds of me and my friends and that question was “Where could Mario possibly go exploring the entire galaxy?” and we joked and theorized, but we could not have possibly guessed the answer in store for us; that answer was possession. Yes, Mario and his new friend Cappy can possess various beings in the world in order to help him, of course, save Princess Peach; some things will never change. This time, however, there is a forced marriage to Bowser that needs to be foiled.

There are two main differences in this game. The first difference is the scale of the world and the second is the gameplay. Regarding the former, the world is simply put, huge. You may think the world is large during the story campaign, but once you complete the story you will see just how big in scale this game is. There are large areas to explore in this world and even beyond the world to the moon at one point. Each area is filled with so many nooks and crannies and secrets it took many hours to fully explore some places. Aside from just the aesthetic value, your main incentive for exploring and discovering each area’s secrets is to find Power Moons that give you moon power. What does moon power do for you? Well, it fuels and repairs your titular ship, The Odyssey and also gives completionist a nice long scavenger hunt challenge to find all the moons. Once you have the necessary moon power to fuel or repair your ship, you’re off to the next land. While in these lands, you will see how different the gameplay is to other Mario games.

 

 

 

 

 

 

 

 

 

Instead of just hopping on Goombas or swatting an enemy with a tanooki tail, you now have your friend Cappy who replaces your signature cap after Bowser destroys the original. Cappy can be thrown by Mario to kill enemies or even more fun, possess enemies to perform various tasks to either get past puzzles or get from platform to platform to get to particular parts in the world. You may need to possess a Goomba and jump on other Goombas to create a stack of them to reach high points or you may need to become a Hammerhead brother and knock down walls. The end of the game has a particularly special possession that really was a satisfying conclusion along with the end to the story campaign. You also can not ignore the joy of literally becoming a T-rex in a Mario game and smashing everything in your way. If you want to play along with a friend or partner or family member, there is a multiplayer mode similar to that of Mario Galaxy that allows for someone to control Cappy. Along with Cappy being able to change forms into various styles of hats, Mario too can purchase new outfits and styles in each level’s store with a special unique currency exclusive to that world. Each store different theme of clothes associated with the area you’re in.

Mario Odyssey is one of the most satisfying Mario games that I have experienced since Mario 64, way back in 1996. With many touching tributes to Mario past, exciting new gameplay and plenty of gorgeous lands to explore and all the hours of exploring and challenges, even if you are not a fan of Mario games, this is highly recommended. If you need a reason to get yourself a Nintendo Switch, this is it. I foresee this game making plenty of critic top 10 lists for the year, and it isn’t without reason. Mario Oddsey is truly a special experience and shouldn’t be missed.

 


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EA Turns off Real Money Purchases In Battlefront II Ahead of Launch


Posted on November 16, 2017 by Rae Michelle Richards

Electronic Arts has turned off real money purchases of the premium currency “crystals” within Star Wars: Battlefront II which launches in just a couple of hours time. Their brief statement outlines that the game is built upon player feedback and that in-game purchases will not be re-enabled until they evaluate the state of the game with the community.

This story is still developing. Updates to follow.


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DOOM’s Nintendo Switch Port Will Have You Believing In The Dark Arts


Posted on November 16, 2017 by Rae Michelle Richards

Over the past week I’ve been playing 2016’s DOOM on the Nintendo Switch and this game… just wow, what black magic did Bethesda use to make a game as visually striking and visceral work on Nintendo’s hybrid tablet? 

Players new to this iteration of the classic FPS franchise will find themselves in the boots of the Doom Slayer, an unnamed marine who loves nothing more than ripping the limbs off of demons and splattering their guts across the floor. DOOM exists for two reasons: 1) to allow players to graphically murder countless demons in as comically over the top fashion as possible and 2) to provide the player with an assortment of deadly futuristic weapons that are each more devastating and implausible as the last. These two core tenants are true whether you’re playing the game’s introductory level or on the final boss. 

Overall I’ve played about five hours of DOOM on Switch and I’ve just returned from my first trip to Hell. As a repeat visitor to the lands of fire and brimstone, I have to say being able to be transported to DOOM’s hellscapes where ever I please – whether that’s on the bus or on the couch – proves just how viable the Switch is for First Person Shooters, a genre that up until now has gone unrepresented on Nintendo’s hot new platform. 

Yes, graphically DOOM’s portable iteration is a visual downgrade from its PC based sibling (which I adored and reviewed last year) but when seeing it in motion none of that really matters. Halving of the frame rate from 60 fps to a mostly locked 30 and lowering the resolution of some environment textures to accommodate the Nintendo Switch’s 4GB of RAM does little to hamper the visual quality of this port of DOOM. For the most part, the framerate remains rock solid during heavy action scenes, effects like water running down windows and depth of field are faithfully recreated. Somehow, Panic Button got the full 12+ hour campaign on to Nintendo’s handheld and I’m glad for it. If you haven’t played through DOOM yet and own a Switch I’d highly recommend picking it up – it plays great either docked or in handheld mode.


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