July 22, 2017

Report: Halo Live Action Series Still In Development


Posted on July 22, 2017 by Rae Michelle Richards

Remember that live action Halo TV series that Microsoft announced during the 2013 reveal of the Xbox One? They created an entire division of their company, Xbox Entertainment Studios, to handle the development of the Halo TV series and other series set for release on both Television and direct to streaming series based upon popular Microsoft properties. It wasn’t meant to be as that division of Microsoft was promptly folded less than six months after its’ debut – which resulted in 18,000 jobs being lost at MS between 2014 and 2015.

Now a spokesperson for Microsoft says that not only is Steven Spielberg still part of the creative team behind the television series but U.S based premium cable channel Showtime is still reportedly onboard as well.

Here is the full quote via MSPowerUser.com:

“Progress on the Halo Television Series continues. We want to ensure we’re doing this the right way together with a team of creative partners (Steven Spielberg and Showtime) that can help us build the best Halo series that fans expect and deserve. We have no further details to share at this time.”

MS and 343 Industries haven’t had the best of luck launching the Halo franchise into the orbit of other forms of media. Aside from the closure of Xbox Entertainment Studios the series has also seen two high profile directors abandon plans to adapt the story of Master Chief to the silver screen: In 2008 – two years after the project’s initial announcement – Peter Jackson stepped down from directorial duties on the Halo Movie, handing them over to District 9’s Neil Blomkamp.  Halo did make the jump to live action with the release of the 2012 miniseries Forward Onto Dawn but it had nowhere near the $125 Mil USD budget that Blomkamp had envisioned.

[Header Image Source: “Birth of a Spartan” via YouTube]


0

A Look At The Development of Overwatch’s Doomfist


Posted on July 22, 2017 by Rae Michelle Richards

The next hero to join Overwatch, the much hyped Doomfist, will be making his way onto the live servers this coming Thursday, July 27th. Ahead of his debut in the live version of the game Blizzard hosted a panel yesterday at the San Diego Comic Con where they talked about the development behind one of Overwatch’s most mysterious heroes.

Filming doesn’t appear to have been allowed at the panel, as every YouTube video discussing the panel is an original work rather than a recording of the panel itself. Luckily for those of us not in California right now GameSpot was able to attend the panel and grabs some cool photographs of early concept art for Doomfist.

Early concepts for Doomfist allowed him to pick up enemy combatants and use them as human shields – blocking damage. Doomfist players could also simply throw their opponents off of clips, which I’m sure made for some hilarious deaths during the opening stages of Route 66. Blizzard also experimented with making him a melee only character and at one point in development, he was even considered for the tank role. Like the Overwatch’s early experiments with a melee only version of Genji, melee only Doomfist simply was too difficult to balance around the other heroes so they added the shotgun knuckles that he posses in his final iteration.

How do you feel about Doomfist’s beginnings? Would you have liked to see him as another Tank rather than the DPS role her currently fills? Excited to play him in competitive? Let us know in the comments section.


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.