After teasing the existence of the third Doomfist since the original cinematic reveal trailer back in 2014, one of the leaders of Talon has finally come to the world of Overwatch in playable form. Today’s reveal comes alongside the release of a developer update featuring game Director Jeff Kaplan, an animated anime short featuring Overwatch Vs. Doomfist and the availability of the mighty fisted fighter on the Public Test Region!

Let’s get the bad news for dedicated followers of Overwatch out of the way – for whatever reason (be it character related, overall direction, perhaps they never considered him for the role) – Terry Crews does not worse Doomfist. Blizzard chose to go with the talent of Sahr Ngaujah – who is known for roles in 2007’s The Signal & Stomp The Yard, as well as last year’s Money Monster.

Jeff Kaplan outlines Doomfist’s key abilities, including his colossus of an ultimate, and goes on to explain that Doomfist is designed as a front line brawler who excels at taking on one or two enemy heroes. He is able to launch heroes into the ground and any time Doomfist gets some air he can slam down dealing damage. Players who are successful at mitigating damage and dealing blows will be rewarded with a temporary shield, extending their survivability, thanks to Doomfist’s passive trait.

Jeff Kaplan outlines Doomfist’s key abilities, including his colossus of an ultimate, and goes on to explain that Doomfist is designed as a front line brawler who excels at taking on one or two enemy heroes. He is able to launch heroes into the ground and any time Doomfist gets some air he can slam down dealing damage. Players who are successful at mitigating damage and dealing blows will be rewarded with a temporary shield, extending their survivability, thanks to Doomfist’s passive trait.


Here are Doomfist’s abilities:

Hand Cannon – Fires short ranged projectile from the knuckles of his smaller hand. Ammunition is automatically regenerated over time.

Seismic Slam – Doomfist leaps forward into the air and smashes down to the ground affecting any foes below him.

Rising Uppercut – Launches enemies that are in front of Doomfist into the air.’

Rocket Punch – A powerful charge forward that completes with a massive blow from Doomfist’s mechanical arm.

Meteor Strike (Ultimate) – Leap into the sky and then come crashing down to deal damage and stun opponents.

The Best Defense (Passive – Gain a temporary shield when dealing ability damage to opponents.

If you are a fan of Blizzard’s origin shorts – such as The Last Bastion or Infiltration (Sombra) then be prepared for a massive treat – OVERWATCH IN ANIME!!! – poor Tracer gets absolutely clobbered by our newest villain however.

So what do you think of Doomfist and his almost fighting game-like ability to send opponents flying upwards and then crashing them into the ground? For me, it brought back memories of infinite air combos from Magneto in MVC2 and I couldn’t help but be reminded of Sentinel after hearing that one of his abilities was called “Rocket Punch”. If you want to have a go as Doomfist he is currently available on PTR, no word yet on when we can expect a release on the non-test version but this usually happens within a week or two.

Great job Blizzard, thanks for not dragging this reveal out for months!