May 28, 2017

Nintendo’s Latest Mobile Game Is Full of Charm & Silly Moments


Posted on May 28, 2017 by Rae Michelle Richards

The big N has been pretty consistent with their mobile offerings despite the fact that the majority of them have been developed by third parties. Magikarp Jump is the company’s latest attempt to bring the world of Pocket Monsters to our smart devices and unlike last year’s very faithful translation, Pokemon Go, Magikarp jump knows that it stars a flailing joke of a Pokemon and takes that to its logical conclusion.

I was kind of blindsided by the release of Magikarp Jump just a little under a week ago, I hadn’t played Select Button’s (the developer of Magikarp Jump) other smash hit Survive Mola Mola so I had no clue what I was getting myself into. Jump and Mola Mola shares a lot of elements – namely the training & grooming of sea creatures over multiple generations – so if you’ve played Survive Mola Mola you have an idea of how Magikarp Jump works mechanically.

Players take on the role of a Magikarp trainer (yes those apparently exist) after stumbling upon a once bustling seaside town whose main source of pride & entertainment are their Magikarp Jumping competitions. Lately, the fish Pokemon has decided that jumping into the air for the amusement of humans is for the birds and now it is up to the player to bring the motivation back to these once floppy fish and restore the town.

Gameplay in Magikarp Jump is divided into three distinct phases:

  • Feeding your fishie in a pond or stream.
  • Training them through several automated training sessions.
  • “Battling” other Magikarp trainers in jumping completions to become the league champion.

Each of these three phases is a core part of maxing out your Magikarp’s “Jump Points”, which determine how far into the air they can fling themselves. In the feeding phase, you simply tap on the food in the stream and the Magikarp will swim on over and eat it up, increasing its JP. In the training mode, your Magikarp will do one of a number of unlockable automatic training sessions that will raise its JP further than food will. “Battles” are probably the most aesthetically pleasing part of the whole process – narrated by commentators and featuring absolutely silly animations of fish flopping on the ground before creating large creators in the ground. Try and watch a Magikarp battle and not crack a smile, I swear it is impossible.

Another win in Magikarp Jump’s appeal over other attempts to bring Pokemon to mobile devices is how this game handles monetization. The amount of Jump Points earned from activities like training and feeding is tied to a percentage, which can be raised using in-game coins. Coins are earned for completing achievements, competing in League Battles and found randomly within the pond gameplay sections. Real world money can be spent on extra items to give your Magikarp that extra % or give the player a number of coins to buy training upgrades but you are always limited by your overall training level which can only be raised by participating in League Battles. Speaking of League Battles these are also locked behind a timer to replenish your total # of attempts. These timers, however, are so small (approximately 30 minutes) that you’ll hardly notice them. To top it all off – all of these optional purchases are capped at $100 USD – lifetime! Meaning you can’t just dump your entire wallet into the game to watch an imaginary fish fly high.

Overall Magikarp Jump is an absolute delight. Whether it’s the nearly fourth wall breaking commentary, the grin-inducing animations of an orange and white fish flopping against a sandbag, the colorful art-style or the sad feeling you get when putting your first generation Magikarp into retirement – Jump is a self-aware and often silly game that never takes itself seriously. It is definitely worth checking out if you are a Pokemon fan – it is currently available in the App Store and Google Play Store.

 


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No shortage of colourful characters at Anime North


Posted on May 28, 2017 by Jason Nason

Anime North has come and gone for another year. The streets and hotels around the International Plaza hotel and the Toronto Congress Centre have gone from plain and ordinary to colourful and full of character and back again.

For anyone not aware of the annual celebration of anime and pop culture the sidewalks lining Dixon Street near the airport looks like something out of a movie. Mixed in with the scores of people walking up and down the sidewalks in and around the TCC are people dressed up in wild and amazing costumes. The cosplayers are out in full force.

For three or more days there you can find just about anyone at the con. Young and old, they are all at Anime North. Some dressed up in character and some just taking in the experience.

When you arrive at the event for the first time the whole thing can seem overwhelming. In a society where we pretty much accept that people dress a certain way, plain and simple, the outlandish and exciting costumes are a lot to take in. But that apprehension is soon switched for a new norm – colourful is cool. The funny thing is that once you are at Anime North for a few hours, or days in some cases, the rest of the world soon seems lacking.

Every year I am at Anime North for the Saturday, which is the big full day for the event. Among other activities that I participate in at the convention I revel in taking photos of cosplayers as they walk about the convention. Except in a few instances everyone in costume is more than happy to oblige and pose for a photo. They dress up for themselves and the delight of others and the photos are a way for them to remember the event. Some will even pose in a signature pose from the character they are embodying.

After the high of the event, with all of the fun and colour of the weekend, comes the fall when arriving home.

When I get off the bus in my hometown on Saturday evening everything seems bland again. There are no lavish costumes, brightly coloured hair, or a sense of wonder any longer. Also gone is the accepted con practice of stopping someone and asking to take their photo. While one could still do this, I’m not sure how well it would go over outside of an anime convention.

For a photographer the photos of cosplayers from the convention are as valuable as a memento as souvenirs from the dealers room and the memories of a fun weekend with friends.

Until next year when we pack up and do it all over again.

https://hamilton-today.tumblr.com/post/161184430621


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May 25th Nintendo Download


Posted on May 28, 2017 by Jason Nason

Nintendo Switch eShop

Disgaea 5 Complete – In the Disgaea 5 Complete game, lead Killia and his tenacious army of rebels on their dark and dangerous path to vengeance. This strategy RPG offers hundreds of hours of over-the-top, award-winning gameplay, and marks the first time the core game is available on the go. The game includes all eight bonus scenarios, four fan-favorite characters and three character classes that were originally only available as DLC. For people who want to try before they buy, a free demo for the game is also available in Nintendo eShop on Nintendo Switch.

Ultra Street Fighter II: The Final Challengers – The newest iteration of Street Fighter II in 10 years, the Ultra Street Fighter II: The Final Challengers game is now available for the Nintendo Switch console. The fighting game features the full Street Fighter II roster, plus two new roster additions – Evil Ryu and Violent Ken – as well as a host of new single- and multiplayer features. Ultra Street Fighter II: The Final Challengers will be available on May 26.

Also New this Week

 

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Free To Play Car Combat MMO Crossout Enters Open Beta This Tuesday


Posted on May 28, 2017 by Rae Michelle Richards

Crossout Gaijin Entertainment’s post-apocalyptic car combat MMO leaves Early Access and enters open beta this Tuesday. Set two decades after a catastrophic event known as the titular cross out society has traded in an armored vehicle with auto canons for the family sedan. Offering a heavy focus on vehicle customization, Player Vs Environment combat and PVP action it sounds like the game has a lot to offer.

Like other MMORPGs Crossout uses a crafting system which allows players to craft new upgrades, chassis, and weapons for their car.  Materials are earned by participating in PVP battles, PVE missions or by breaking down duplicate items purchased from an in-game market.  Crafted parts can change a vehicles statistics – like defense, damage, speed as well as the aesthetics of your car.

Some early adaptors of Crossout – which required a $39.99 CDN purchase – have stated in the official Steam forums that the game is Pay to Win. A developer from Gaijin responded that they consider the game to be “Pay to Progress”, you can purchase materials and blueprints to make parts for your car but you can not purchase parts of your vehicle that would outclass free to play players.

Are you going to try Crossout when it is released on PC and PS4 for free on Tuesday? Let us know in the comments section. To get an idea of how the gameplay of Crossout differs from other MMORPGS check out the early access impressions in the video from YouTuber Reuben Gaming.

 


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