September 7, 2016

Super Mario Dashing His Way Onto iPad/iPhone Feels Like A Natural Fit


Posted on September 7, 2016 by Rae Michelle Richards

Mario’s portly plumber will be making his way onto both iPad & iPhone with the release of Super Mario Run this December. Mario creator & development treasure Shigeru Miyamoto took the stage during Apple’s fall hardware event to unveil the title. This game is Nintendo’s third mobile on Apple’s hardware after their attempt at social media with Miitomo and the smash hit of the summer Pokemon Go.

In part Miyamoto-san said at the event:

“Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”

Super Mario Run will be a full featured Mario adventure designed with a mobile first approach. The game will not feature micro-transaction or charge players for lives, instead players will be able to play an introductory portion of the game for free with later sections of the game being locked behind as yet to be revealed payment system. For those worrying that they’d have to put in 0.99$ every time Mario & friends die, fear not!

Like similar “endless runner” titles on the platform Mario will run unassisted and the user inputs the timing of his jumps by tapping on the screen, as Miyamoto was quoted above this is a game that can be played with one hand but without sacrificing the Mario spirit. One of the revealed modes has players guiding Mario through pre-designed courses with the goal of collecting coins and beating the ghosts of their friends.

Personally I feel like Super Mario Run will fit nicely on mobile platforms. For a little while it worked perfectly for Nintendo’s 90s rival with Sonic Runners – until SEGA fucked up the entire game with a free-to-play scheme that bleed users dry and launched crossover events for titles we’ll never see in the west. Eventually SEGA’s whole monetization scheme collapsed in on itself forcing the publisher to shutter Sonic Runners. Here’s hoping that Nintendo’s one time payments to unlock portions of Super Mario Runners can live up to the late Iwata’s vision of “Free to Start Games”.


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PS4 Pro Announced at PlayStation Meeting


Posted on September 7, 2016 by Ellen McGrody

PS4 Pro announced, launches November 10th

PlayStation4 Pro announced, launches November 10th

Sony officially unveiled the much-rumored PS4 Pro at today’s PlayStation Meeting. The PS4 Neo improves performance and offers higher resolution graphics. A new, slimmer base model will accompany the PS4 Pro’s launch in November.

Insomniac Games's Spiderman shown running on PS4 Pro

Sony’s Mark Cerny demoed the console’s 4K graphics with games such as Horizon: Zero Dawn and Mass Effect Andromeda. Because the console features enhanced hardware, games will be able to employ higher resolutions and greater detail. In addition, HDR lighting is coming to all PS4 models via a software update.

PS4 Pro will make its debut on November 10th for $399.


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Nintendo’s Super Mario Run Brings Mario to iOS


Posted on September 7, 2016 by Ellen McGrody

Nintendo's Super Mario Run

At today’s Apple media event, Shigeru Miyamoto made a big splash when he appeared on-stage to announce Super Mario Run. Speaking alongside Apple CEO Tim Cook through translator Bill Trinen, Miyamoto detailed Nintendo’s first-ever iOS game. The game features traditional Mario platforming reworked for mobile devices. Super Mario Run launches first on iPhone and iPad this December.

Nintendo and mobile partner DeNA have built Super Mario Run with one-handed play in mind. The game will offer two modes focused on jumping, as Mario runs through the Mushroom Kingdom automatically to the right.

Nintendo will release a set of Mario-themed stickers for use in iMessage in the coming week. Users can subscribe to launch notifications through the App Store on their iPad or iPhone.

 


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Sony Announces PS4 Slim, Launching September 15th


Posted on September 7, 2016 by Ellen McGrody

charlieintel_2016-sep-07

Sony officially unveiled the new PlayStation 4 model, a sleeker, slimmer model that will represent the new standard PlayStation 4 model going forward. At this morning’s PlayStation Meeting, Sony’s Andrew House announced that 40 million units of the original model had been sold, with this new model being targeted at those who had yet to “join the PlayStation ecosystem.”

The new model launches in all markets on September 15th, following a leak of the product as reported by Eurogamer and others. The new PlayStation 4 carries an MSRP of $299.


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Circle bringing Polara to 3DS eShop on September 15th


Posted on September 7, 2016 by Jason Nason

Circle Entertainment confirmed today that their localization of Polara will hit the Nintendo eShop for the 3DS in North America on September 15th. The game will be released in the European and Australian eShops on September 22nd.

The game was released in Japan by Flyhigh Works in April of this year.

Polara is a runner where the goal is to keep the hero running while changing the color of the protective clothing of Lara as you pass through the environment. Areas in the city, including the surfaces you she runs on and items in the environment, will change colour from red to blue. If your colour doesn’t match where you are then you wont’ make it through.

It’s like a colour changing runner.

The game looks very simple, but not easy.

Polara will retail for $5.00 USD / €5.00 when it is released.

https://youtu.be/O0UiCfGyU8A

http://darkainartsgamers.tumblr.com/post/150054225600/more-at-httpgamersdarkainartscom


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