June 17, 2016

Logitech G930 Review


Posted on June 17, 2016 by Renee Gittins

A brand I keep coming back to is Logitech. I was a die-hard fan of their mouses until Mad Catz’ R.A.T. series won me over, and I’ve had numerous headsets and webcams from them as well.

Today I wanted to review one of my favorite gaming products by Logitech, the Logitech G930 wireless headset. This headset has treated me very well over the last 5 years I’ve had the pleasure of owning it. I’ve had it longer than any boyfriend I’ve ever dated!

As both a gamer and game developer, I spend a lot of time in front of my computer, so having a comfortable headset is key. The padded headband and adjustable lengths help make the G930 easy to wear. Usually the adjustable parts of headsets are prone to breaking, but the G930 has study metal where most headphones merely use plastic, helping this pair far outlast any other adjustable headset I’ve owned.

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The ear cups of the G930 are well sized and fit well over my ears. This is an odd rarity nowadays with many headsets preferring a circular ear cup that is often too small and clips the top of the ear.

Unfortunately, over the years and hundreds of hours of use, the plastic coating on the ear pads has begun to flake off, leaving little black bits of rubbery material in my hair and around my desk. While replacement pads are only $6 on Amazon, I wish that better material choices were made for such a high-use product.

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The sound of the G930 is crisp and clear, featuring Dolby 7.1 surround sound, and has a great range. While my Sennheisers handle bass a bit better than the G930, the G930 does a good job and covers the other ranges with sharp clarity. Though I keep my volume at a level that doesn’t cause my ears to bleed, the G930 can reach a volume high enough that I’ve used it as a speaker while quickly showing a video to friends.

The mic on the G930 captures sound clearly and is slim and out of the way. While temporarily using another headset, I found myself irritated with the mic picking up pops and being constantly in my vision. Being able to rotate the mic up while not using it is a great feature, though I wouldn’t always trust the auto-mute. While rotating the mic up is supposed to mute the mic, a friend of mine had an incident while using the restroom on a Skype call where the position did not mute his mic, much to his own embarrassment.

The combination charging-cable/USB extender that comes with the G930 is very convenient and has an impressive cord length. I feel like I should have made better use of this cable, because I brutalized the dongle thoroughly enough when using the headset with a laptop that I bent the connection between the USB connector and circuit board, which may be part of the cause of the headset disconnecting randomly during use. This was not an issue when I first bought the headset.

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The volume control, mute button and programmable buttons on the headset are extremely convenient. The volume control wheel is well-sized, strudy and scrolls easily. Muting the mic also lights a small, red LED on the microphone, which can be glanced at quickly without removing the headset to check the state. Unfortunately, the mute does not seem to work with all applications. While the mute button works for Skype, vent and many other programs, Discord still picks up audio when the headset is in muted mode.

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My absolute favorite part of the G930 is its wireless capabilities. The headset has an impressive range, allowing me to keep connection while anywhere in my apartment, and the battery holds a hefty charge, allowing hours of use between charges. Being able to pop up and grab a glass of water without missing out on conversation or pausing a song I’m enjoying is great. I’ve gotten so used to being able to get up and walk away from my computer with my headset on that I almost tore my head off walking away from my PC while using a wired headset!

Overall, this is a comfortable, well-rounded, quality headset that I would recommend to any gamer or active PC user, especially those who would enjoy and benefit from its wireless capabilities.

 


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Mafia III is looking very strong | E3 Preview


Posted on June 17, 2016 by Fionna Schweit

E3 is about half hands on demos, and half theater’s showing hands off demos, so I wasn’t surprised that this year 2K brought their much anticipated Mafia III game to the convention, with a huge booth, complete with a french quarter and a live band and free beer. Unfortunately (at least for us) they did not bring a playable Mafia III demo. Instead they showed about 30 minutes of game play in a private theater, which all thought it wasn’t live was directly captured from in game.

The footage started off with a quick explanation of what was going on in the Mafia III world, we are going to play Lincolin Clay, a man on a mission to avenge his mob which was betrayed and killed by the local Italian mob. Now hes now alone in this quest got three lieutenants to help him out and he’s going on the war path.Your three capo who will help you to rebuild are: Cassandra, who is the  leader of  a local Hatian gang, Thomas Burke -A man the Italian mob betrayed who now hates them with a passion and wants to get revenge., and  Vito Scaletta – a former mob boss now turned against his former colleagues. These three underboss or capo will help you take back your city from the Italian mob who betrayed you. These capo will be responsible for managing your districts which you can take over saints row style, and will give you more money or influence or bonuses based on who manages them.  With these three capo you will set out to rebuild the criminal empire that was taken from you.

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Tommy guns are confirmed in game! Lets sweet some streets!

Mafia III is set in a representation of NewOrleans in 1968 amidst a time period when the south was none too kind to people of Mr. Clays persuasion. The city is a central character in the game and 2K showed us a few of the districts, and said that in the final game theree will be 10. The mission in the demo video took place in the famous french quarter then ended out in the Bayou, so clearly missions will span the districts.  Hayden Blackman, who is the creative head for the game, talked about how the city is one of the games main characters, and emphasized how each of the districts has its own look and feel. The demo showed off a short driving segment so travel seems to mostly be car based between the maps massive districts. 

The demo showed quite a few neat game mechanics, I was most reminded of Saint’s Row 3, since there are districts you can conquer. The mission that was demoed showed you taking down one of the districts bosses by first doing a series of small tasks to starve the district boss of his money, each act of killing, or shaking down, or seizing drugs, made a little counter in the left corner increment down untill you took away all of the bosses income, and he had to come out of hiding in a special sort of event.  Specifically for this demo we were taking back the famous French Quarter from its current controller Lou, who is the brother of the head of the Italian mob in the area. We did a series of tasks that eroded Lou’s control of the French Quarter which then triggered an event at which we were to kill Lou himself.

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Meele combat seemed to be secondary to guns, but it was there in the trailer.

The event took place on a river boat, and was a good show of different mechanics, the person doing the demo used all manner of weapons, in combination with stealth to take down a huge force of enemies and get to the target.  I watched as the demo cycled through stealth kills, brutal weapon finishers, and standard shooting kills all in the name of getting to the underboss who you were supposed to be killing. Health seemed to be of the regenerating type as after we took damage, we just ducked up to cover to wait it out.  Prior to each of the shown mission segments we were given a bit of background, and the game world really feels fleshed out and complete even just based on the limited slices that we saw of it.  Story I think will be the main driver of this game, even though it is advertised as open world, it seems to not have the eternal open world problem of not being able to fit the story in to the world very well.

After we killed uncle Lou, control of the French Quarter was given over to our organization, and we got a small look in to how managing the cities districts will work . We sat down with our three under bosses and each told us why they should be in charge of the newly obtained district. In the demo that was shown we had a rocky relationship with Burt who we had I guess left out of previous deals, and again we chose not to let him manage this district. This was the last straw for B, and our demo closed out with Lincoln having to go to Burts home base and kill him, demonstrating that there is a chance that your three under-bosses could become two or even one if you really fuck up.

Over all despite this just being a theater demo my interest was peaked, the game looked great, no question about that, since I wasn’t able to play it I can’t tell you how it handled but the shooting looked smooth enough, cover seemed to be needed, and it seemed like wood and other “soft” objects could be penetrated by bullets.  Mafia 3 releases October 7th

 


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