It is well known that the story, environment and even characters of Valve’s classic shooter Half-Life 2 went through many different iterations during the game’s five year development. YouTube user TalonBrave.info have taken it upon themselves to chronicle the many different changes the Nova Prospekt map (once simply known as ‘Prison’) underwent throughout 2002.
Speaking about one particular unused area called ‘The Caffiteria’ TalonBrave wrote:
“The level you’re seeing here is from a VMF named cafeteria, which appears to have been produced by David Sawyer; who was a designer at Valve, who produced most of the iterations of the Prison that we’re going to see.The level you’re seeing here is from a VMF named cafeteria, which appears to have been produced by David Sawyer; who was a designer at Valve, who produced most of the iterations of the Prison that we’re going to see.”