January 8, 2016

Brand New Doom Gameplay Details: SnapMap Game Modes & Social Features


Posted on January 8, 2016 by Rae Michelle Richards

New gameplay details regarding weapons, the ability to share maps made with SnapMap socially, new playable demons and other tidbits have found their way onto the internet thanks to a synopsis of the latest issue of Game Informer.

Players will be able to customize their weapons with mods which will allow them to add things like remote detonation to the rocket launcher for example. Two iconic weapons – the B.F.G and  Chainsaw will not be selectable by the scroll wheel. Instead, the chainsaw is mapped to the D-Pad and the B.F.G will come up in a quick-time fashion. The chainsaw will be a one hit kill on smaller enemies but larger enemies like Pinky may require multiple hits.

It was also revealed that multiplayer will have more weapon types then the single player campaign – one example given was a lightening gun that was exclusive to multiplayer. A new multiplayer mode was also unearthed, called “Warpath”, it is essentially King of the Hill with a moving territory.

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New details about SnapMap, doom’s easy to use map editor that allows players to make their own death match arenas.  SnapMap will offer a number of different game modes to creatures including VIP, tower defense, racing challenges, traditional deathmatch and even racing gametypes!  Since areans made in SnapMap are small instruction sets that inform the game on what pre-fabricated assets to use to build the map & game mode they will be easily shareable through a social interface in game called SmartHub and individual creators will have their own profiles to showcase their favorite creations.

There are a lot of details to digest here and to be honest a lot of it feels slightly disconnected because it was only provided in a brief bullet point summary. The Bethesda published Doom reboot was originally revealed to the world behind closed doors at QuakeCon 2014 before being shown publically at E3 2015. A number of Alpha multiplayer tests have taken place, with an invite-only beta (with the purchase of Wolfenstein: The New Order) to take place sometime later this year. The last available date for Doom’s release was April 2016, as leaked by Amazon France but those plans may change.


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X-Split Gamecaster Updates To Version 2.7


Posted on January 8, 2016 by Rae Michelle Richards

Xsplit logo

Popular game streaming software X-Split have released version 2.7 today. The latest update brings support for Intel’s bleeding edge which allows streamers to use chroma-key like effects without the need for a physical green screen. Other major updates include built-in integration with Facebook and Twitter to make communicating with fans easier, they’ve also included an enhanced screenshot feature allowing you to take screen-grabs and post them right to social media.

Here’s a detailed rundown of everything included in X-Split 2.7 as per Splitmedialab’s press released issued today:

Tobii Eye Tracking Integration
XSplit Gamecaster now recognizes Tobii Eye Tracking, allowing users to display a visual representation of their eye movements on their live stream, making it easy for viewers to see exactly where broadcasters are looking and how they prioritize their screen real estate in game.

Intel RealSense™ Support
Intel® RealSense™ cameras enable users to do pseudo-green screen, chroma key type of background removal without actually needing a chroma backdrop. Version 2.7 of both XSplit products will have support for this type of camera. Aside from basic support, it also includes new options to perform background removal with lower CPU usage.

In-Game Screenshot Support
Take beautiful high quality screenshots in game with XSplit Gamecaster. Now it’s easier than ever to capture your greatest gaming moments for sharing across your favorite social network or for your own personal album.

Login with Facebook or Twitter!
XSplit Gamecaster now makes it even easier to login by letting users connect XSplit to their Facebook or Twitter account, making it even easier to start a live stream or recording!

More information can be found at their official website, they offer a free version of their software as well as paid monthly subscriptions for .


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The Joys of Import Gaming: How easy we have it these days


Posted on January 8, 2016 by Erika

As a kid having grown up during the 90s, I got to experience the height of the console wars in full swing: Nintendo vs Sega. Both of those companies duked it out for the dominance of the console market, with several other competitors such as Atari with their Jaguar and NEC’s TurboGrafix-16 lagging severely behind. Unfortunately, with growing up in the US, gamers such as myself missed numerous releases. Some of those were either not localized from Japan, or the translations of various games that did make it over were severely butchered by such things as Nintendo’s no-religious imagery/text policy, or had copious amounts of Engrish. Possibly one of the more famous examples of Engrish was the localization of the Sega MegaDrive game Zero Wing, which spawned one of the earlier memes of 2000/2001.

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Oculus Rift Priced; Internet Freaks Out


Posted on January 8, 2016 by Kenny Keelan

3047354-slide-s-1-oculus-rift-new-logo

Paradigm Shift

In case you missed it or you’ve been living underneath a gaming rock for the last little while, Oculus announced a price and start date for shipping for its Rift VR Headset: 599$ USD and March 28th. As one can expect, the reaction was generally the same as it is with things that have been hyped a lot: “gaming company does a thing; the internet freaks out.” I could talk about the reasoning behind such pricing, why some people think it’s outrageous, why I think it’s perfectly reasonable and should have been expected, and why expectations were set differently by Oculus, but that’s not entirely what I came to write about, here… what I’m talking about is how, at least, as far as the gaming industry is concerned, the internet freaks out about damn near everything the mainstream and it seems that there’s always something to complain about, no matter how reasonable or logical it is.Read More


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January 7th Nintendo Download


Posted on January 8, 2016 by Jason Nason

Nintendo Wii U eShop

SDK Spriter – Demo Version – SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. Sprite sheets are comprised of 64×64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image. Tiles sets are comprised of 64×64 tile pixel art that is assembled into a 16×16 grid. The resulting tile set is a PNG image. Maps are 256×256 grids of tiles that reference an existing tile set.

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