January 2, 2016

New Images and Trailer for Final Fantasy Explorers


Posted on January 2, 2016 by Jason Nason

Square Enix has released a new gameplay trailer for the upcoming Nintendo 3DS action role-playing adventure Final Fantasy Explorers. The action-packed video showcases different ways players can experience Final Fantasy Explorers, whether they go solo, or in a party as four friends in multiplayer mode, to battle the realm’s most powerful monsters.

Not only that but there are a ton of new assets, screens, character models and artwork to take in. Plus a handy infographic detailing all of the classic Final Fantasy jobs contained within.

In Final Fantasy Explorers, players will have access to 21 different job classes. Each class has its own unique abilities and skill sets provide tactical advantages over enemies, fulfilling different roles in a party, such as tank, healer, attacker or buffer. Choosing the right role is especially significant in multiplayer mode, as players battle in union utilizing a variety of abilities to bring down the realm’s most dangerous enemies.

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Hackers Get Full Windows 95 To Work On New 3DS


Posted on January 2, 2016 by Rae Michelle Richards

Nintendo 3DS Windows

Only one day after the new year we’re going to party like it’s… 1995?

A clever hacker has gotten Microsoft’s two decade only operating system Windows 95 to run on Nintendo’s New 3DS according to a post on console modification forum GBATMP.  RetroRampage37 released a rough build of the Windows 95 hack and certainly it fill our minds with the idea of playing older DOS games on Nintendo’s handheld.

As of right now the hack does not appear to work on the original 3DS but to be sure the community is working on it. As for the utility of this hack – it is pretty much useless outside of playing older DOS games like Sim City 2000, Command & Conquer, the original DOOM and other older gems. Also playing these games in what amounts to a DOSBOX with no keyboard is also less than ideal.

Nevertheless – for now Windows 95 has been revived on the New 3DS, until Nintendo patches whatever loophole RetroRampage37 used to run unsigned code on the hardware.

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Dolphin Emulator Progress Report Released


Posted on January 2, 2016 by Rae Michelle Richards

Dolphin Emulator

The developers behind the popular open source GameCube/Wii emulator Dolphin have released a progress report as they head towards the release of version 5.0. They have instituted what is known as a “feature freeze” – meaning that no new features will be added to the emulator until the next major revision and only bug fixes will be released to the public until version 5.0 is ready to roll.

In an exhaustive blog post written by MaJor and JMC47 technical details surrounding the changes in the latest version of Dolphin. If you want a more technical breakdown of what has changed make sure to check it out.

Here are some of the more major changes:

Added Support For “TR” Model Wiimotes

Basically because of limitations with the Windows implementation of the Windows Bluetooth stack developers were unable to add support for the Wii Motion+ and newer Wii remotes. Players were forced to use the original model of Wiimote that was discontinued back in 2012 until now.  Thanks to one single contributor Dolphin now supports the latest generation of Wii remotes.

Changes To Mario Kart Lensflare

Lensflare in both Mario: Kart Double Dash and Mario Kart Wii resulted in odd bugs like a blinding level of lens flare or the absence of a HUD.

A Whole Bunch of Audio Fixes

 


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Major League Gaming Purchased By Activision Blizzard


Posted on January 2, 2016 by Rae Michelle Richards

It looks like Major League Gaming, commonly known as MLG, the e-sports pioneer and tournament organizer has been sold to publisher Activision Blizzard according to esports observer. In a December 21st  meeting MLG’s  Board of Directors approved an asset sale worth $46 million USD essentially gutting the one time e-sports king.

Individual stock holders were notified via written letter sent out on December 22nd. If I’m reading the excerpt of the letter that has been released, $31 million from the sale has been used to pay off large debts that have been accrued by Major League Gaming.

CEO of MLG  CEO Sundance DiGiovanni has also been removed from his role of Chief Executive Officer.

MLG Gaming was founded in 2002 by Mike Sespo and Sundance DiGiovanni and rose to prominence thanks to a deal with USA Network were their Halo 2 Pro Series was broadcast.  Throughout the late 2000s and early 2010s the line-up of eligible “pro games”  has changed with titles ranging from Halo: Reach, Halo 4, Call of Duty: Black Ops II, Starcraft II and it’s expansions among others. MLG’s next major event is the 2016 Counter Strike: Global Offensive MLG Championship scheduled for this coming April.

Activision announced their own e-sports league for COD – the Call of Duty World League – last Fall. It is unknown how the acquisition of MLG’s assets will factor into the COD League.

 


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Rumor: Distribution Agreement The Reason PSO2 Has Yet To Reach Western Shores


Posted on January 2, 2016 by Rae Michelle Richards

Phantasy Star Online 2

Could a single contract be responsible for Phantasy Star Online 2 not seeing a western release despite the huge success of Free-to-Play MMORPGs?  According to a source speaking anonymously to SEGA fan site TSSZ Beyond Blue, this is indeed the case. This particular agreement is speculated to be between SEGA of Japan and Gamania Digital Entertainment, it is said that SEGA is barred from publishing PSO2 on any distribution platform and not just Valve’s Steam – which has been their mainstay for PC ports.

For western fans of the long dormant series there may yet be hope – the agreement between the two companies is said to have a finite length, meaning that the clauses dealing with distribution will eventually expire although an exact timeframe is not known. Gamania was involved with the Chinese rollout of Phantasy Star Online 2 in both mainland China, Hong Kong and Tawian.

Official communication with western fans ceased on the official PSO English North Ameriecan Facebook pag went dark over three years ago after the game was playable at PAX Prime 2012. Fans have since had to download the Japanese version and use unofficial translation patches to get the game into a playable state or use VPNs to play the official English version launched in South East Asia launched in 2014

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