Diablo 3 is one game that consistently has gotten better over the two years its been out. The first version of the game 1.0 was nearly unplayable. Over powered enemies, and endless loot grind, a real money auction house that allowed player to just buy victory, and a lack of diversity for hero builds all plagued the early game. Most if not all of that has been fixed now, the game has been patched a 20.00$ expansion released, loot fixed, the RMAH is gone, and there is no more loot grinding (ok its still a grindy game). So now the only thing left is a few balance tweaks. Blizzard has not been neglegant on that! Through out the 4 seasons that they have had so far, they have pathched, fixed exploits, and generally just tried to not be evil towards their paying customers.

Now Details on season 5 are emerging. First the actual notes right from Bungie

  • Season Journey Updates
    • Seasonal Legendaries Removed – All legendaries from patch 2.4.0 on will be “immediately available” regardless of Season participation.
    • Haedrig’s Gift – New item-based reward will give players set pieces as they progress in the Season Journey, with all pieces given out by the completion of Chapter 4.
      • Barbarian: Might of the Earth
      • Crusader: Thorns of the Invoker
      • Demon Hunter: The Shadow’s Mantle
      • Monk: Monkey King’s Garb
      • Witch Doctor: Raiment of the Jade Harvester
      • Wizard: Firebird’s Finery
  • New/Updated Conquests
  • Cosmetic Rewards – Season 5 rewards include the Conquerer’s Boots transmogficiation, exclusive Portrait Frames, and the Wickerman Pet.
  • Season Rebirth – Non-Seasonal characters can be “rebirthed,” resetting them at level 1 and removing all items and accomplishments except: player name and time played.

Blizzard isn’t shaking the boat in terms of Season structure with Season 5, the shift from Seasonal Legendaries to a full set will change the difficulty curve. The jump from hitting level 70 and dressing down in Legendaries to earning that first full set is likely the most challenging content jump for new players. This could potentially reduce the number of plays who stick around for the full season.