Please note that this review covers the PS4 version, and some features are not available for the PS3/Xbox 360 versions
Treyarch does an amazing job once more with another installment in the Call of Duty franchise, Black Ops 3. The series has come a long way from the World War II era setting of World at War, to Cold War settings of Black Ops 1, and the more recent near future settings of Black Ops 2 and now 3. Just like Infinity Ward and Sledgehammer Games, Treyarch tries to keep the Call of Duty fresh and engaging for it’s fans, and I feel that it has succeeded with those objectives.
Upon starting up the game and getting the necessary content downloaded to be able to play single player, I brought up the menu and happened upon the Identity section and was immediately taken aback when I explored further into it. I was taken aback due to the fact of the sheer level of customization that can be done with individual weapon setups. A new feature in the franchise is the ability to customize optics, attachments, camos, and paint jobs. In addition to that, the player can save multiple variants of individual weapon setups and use them across Campaign, Multiplayer, and Zombies, provided that the weapons and attachments are unlocked though each mode. One thing to note is that similar to the emblems, paint jobs add an individual flair if one wants to take the time to make use of a whopping 64 layers for the left and right sides, and the top of the gun. All of that can be done within Gunsmith or Paintshop sub-menus. Also making returns are unlockable calling cards and customizable emblems, franchise staples introduced in Modern Warfare 2 and Black Ops 1, respectively. Expanding upon those two features you are now the abilities to unlock calling cards via Campaign, Zombies, and from Supply Drops found in Multiplayer.
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