If you missed out on Blizzcon’s Legion World and Content Overview panel, here’s a summary of the information and images.
Story
- Third Burning Legion invasion of Azeroth
- Gul’dan sent back to Azeroth
- Kil’Jaeden gifts Gul’dan with the knowledge of the Burning Legion
- Gul’dan sent to the Broken Isles, where he finds and breaks open the wards of the Tomb of Sargeras, opening a gateway for the Burning Legion to start its largest ever invasion of Azeroth
Broken Shore
- Ground zero for the Legion invasion
- 40 person scenario, 20 Horde and 20 Alliance working in unison
- Story catch-up and kick-off for the expansion
- Results in a world changed by your heroics
- Searching for the Pillars of Creation to close the massive portal in the Tomb of Sargeras
Demon Hunter
- Starts at level 98
- Illidan sends you to invade a demon world, Mardum, as the forces of Shattrath approach Black Temple
- Mardum
- Former prison world for demons created by Sargeras and his Sargerei Keystone while he was good
- Shattered by Sargeras when he turned evil
- On one of the shards the Sargerei Keystone is guarded by Sargeras’ most trusted demons
- New Legion line-up
- More powerful versions of existing demons
- All new terrifying demonds
- The Imp Mother
- Jailer
- Inquisitor
- Fight Fire with Fire
- Use the Legion’s devices against them
- Interact with crystals that reduce some of your ability cooldowns to 0
- Learn new spells as you go by ripping the power out of the demons themselves
- Felsaber mount
- Imprisoned by Maiev Shadowsong in the Vault of the Wardens upon completion of your mission and your return to Black Temple
- Second half of the Demon Hunter intro takes place in the Vault of the Wardens as you break out to save the world from the Legion
- After intro:
- Integrate with your faction by traveling to Stormwind or Orgrimmar
- Establish class Order Hall on Mardum
- Quest for your own warglaives
Broken Isles
- 10,000 years ago, before the Sundering, was part of Suramar, a high elf empire
Val’sharah
- Densely forested druidic paradise
- Emerald Nightmare is consuming massive parts of the zone
- Heart of Druidism, where Malfurion met Cenarius
- Contains the tainted remains of Shaladrassil, a world tree
- Black Rook Hold, haunted fortress from the War of the Ancients
- Meet three key Arch Druids
- Fight Satyr and Nightmare Dragons
Stormheim
- Stronghold of the Vyrkul, who left Northrend well before the events of Wrath of the Lich King
- Compete against the Vyrkul God King, Skovald, who seeks access to the Halls of Valhalla and has joined sides with the Legion
- Dig into the origins of the Kvaldir and the Valkyr
- Contains two dungeons: Helheim and the Halls of Valor
- Mystic Vyrkul, religious zealots that use rune magic
- New dragonflight: Storm Dragons
Aszuna
- Zone devastated by Queen Ashara before the Sundering
- Refuge for the remnants of the Blue Dragonflight
- Home to the Vault of the Wardens
- The land and people still suffer from a terrible curse
- Queen Ashara has sent her elite Naga forces to recover a relic from the lands
Highmountain
- Domain of three ancient Tauren clans, directly descended from those that fought in the War of the Ancients, Rivermane, Skyhorn, Bloodtotem
- Drogbar, cave dwelling shamans who were enslaved by Neltharion (Deathwing), are fighting the Tauren to rule Highmountain
Suramar
- The city of Suramar remains a thriving elven metropolis, as the city was protected and saved by the city’s mages and a pure arcane well, the Nightwell
- The elves within Suramar are now dependant on the Nightwell, an abused and corrupted powersource that shrouds the city in darkness
- The elves corrupted by the Nightwell are now known as the Nightborne and have aligned themselves with the Legion
- Those banned from the city are known as the Nightfallen and are twisted, withered versions of the Nightborne
Thal’dranath
- Coming later, much like Tanaan Jungle
Raids
- Emerald Nightmare
- 7 boss raid
- Located in Val’sharah
- Ascend Shaladrassil and enter the Nightmare
- First boss is a corrupted dragon
- Second boss is Cenarius, corrupted by the Nightmare
- Xavius, the Satyr, in the form he has chosen
- Suramar Palace
- 10 boss raid
- Gul’dan’s base of operations
- Center of the Nightborne civilization
- Majestic elven dungeon
- Gul’dan is the final boss of the raid
Dungeons
- 10 dungeons
- Level-up dungeons, flexible scaling
- Eye of Azshara
- Neltharion’s Lair
- Halls of Valor
- Darkheart Thicket
- Violet Hold
- Max level dungeons
- Vault of the Wardens
- Black Rook Hold
- Helheim
- Suramar Noble District
- Suramar Catacombs
- Dungeons scale in rewards and difficulty
- Challenger’s Keystone (Dungeon Challenge Mode)
- Keystone points to a specific Legion Dungeon
- Power level determines difficulty and reward
- May have additional modifiers at higher levels
- Beat the timer, upgrade your stone!
- Fail, and your stone is depleted, but you still get loot
- Scales the dungeons up
- Focuses more on the gameplay, less on rushing
- New modifiers to master each week
- Difficulty starts right above Heroic Dungeon level
- Alternate path to raiding
- Loot at end of the dungeon
- Jackpot for highest level cleared each week
Other New Features
- New Moonkin and Swim Form Models
- New transmog system
- Blizzard admits storage space has been an increasing problem
- New system inspired by Diablo’s system, which unlocks the armor visual when you get the piece
- The new transmog system will include tabards
- In-game sight distance is three time longer than previously
- Scaling zones that allow players to approach zones in the order that they wish
- Scales the world, not the player
- Allows players of different levels to play together
- Itemization also scales with the experience, but not to max level
- Suramar unlocks at 110
- Endgame “dailies”
- Flexible with free-form gameplay
- Scaling zones allow for endgame gameplay over the entire zone
- Outdoor world quests, constantly updating and changing
- Rare quests with better rewards as well as more common, simple quests spawn and have a set time until they change (much like Garrison missions)
- Includes reputation specific objectives, PvP objectives, world bosses, minigames and profession missions
- Class Order Hall
- Emissaries come to your Class Hall to offer quests for their factions, but allow you to select from a number of objectives and stay around for more than a day