September 6, 2015

Heroes of The Storm | Review


Posted on September 6, 2015 by Rae Michelle Richards

Written By: Fionna Fox

Have you ever wanted to see a Zerged out Kerrigan throw down with Thrall? How about Tasadar and the Witchdoctor from Diablo 3? All possible with blizzards new MOBA game, Heroes of the Storm.

Multiplayer Online Battle Arena (MOBA) games have recently become as common as grains of sand on a beach but Blizzards entry is looking to differentiate itself by creating a unique niche inside of a very crowded environment. Heroes appeals to a more casual audience than league or DOTA with most matches lasting less than 20 minutes, and a heavy emphasis on team fights and objectives. The item shop has been removed and leveling is done as a team, rather than individually. This is balanced out with a unique role system that creates a rock, paper, scissors feeling when choosing champions. Games are made more variable by a set of talents that modify the core ability of each champion which you chose as you level up in game. This system makes the game feel very much like Warcraft III with progressive leveling of your heroes as the game goes on. The whole thing is wrapped up in the beautiful tile sets of blizzards many worlds and has a really aesthetic.Read More


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