January 28, 2014

Square Enix Launches Collective


Posted on January 28, 2014 by Jason Nason

Square Enix launched the pilot phase of its new community platform, Square Enix Collective yesterday. Collective will showcase independently developed game concepts direct to the gaming community, allowing the community to decide which concepts should become a reality.

The platform is initially launching with a pilot phase and will run for 28 days, showcasing three projects from three different studios.

“There are lots of really talented small teams around the world with great game ideas. For those teams, getting visibility, momentum, funding and distribution can be very tricky and that’s where we hope Collective can help,” said Phil Elliott, project lead on Collective.

The community will choose which projects they want to see go through to a crowdfunding process via a partnership with world-leading crowdfunding platform Indiegogo. Projects which successfully raise funds may also find support from Square Enix through the development process, and assistance in distributing the final project across leading digital channels once completed.

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