July 26, 2013

F.E.A.R Online Revealed, Beta Applications Open


Posted on July 26, 2013 by Rae Michelle Richards

Horror goes free to play with the announcement of the closed beta for F.E.A.R online. Aeria games raised the curtain on the title earlier in the week, providing not only a reveal trailer but also an open application for the game’s upcoming closed beta test.

Alma Wade, the icon little girl featured in the game’s marketing, has been scaring gamers since the first F.E.A.R was released in 2005 for the Xbox 360 and PC. Since then we’ve had two proper sequels, 2009’s F.E.A.R 2: Project Origin and 2011’s F.E.A.R 3.

F.E.A.R Online is a continuation of Monolith’s original horror FPS, being developed by Inplay Interactive. It will feature the Soul King mode, originally introduced in F.E.A.R 3, as well a story driven component that will continue the narrative beyond the first three titles.

You’ll need an Aeria Games account to access the beta registration page, no word yet on when F.E.A.R Online will be available to general public.Read More


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Shadows of the Eternal’s Kickstarter Is Back From The Dead


Posted on July 26, 2013 by Rae Michelle Richards

You can’t keep a good game down, and it seems like Precursor Game’s Shadow of the Eternal is one of those projects that won’t go down without a fight. After a failed dual source funding campaign that combined KickStarter and their own crowd funding effort through the game’s official website, Shadow’s of the Eternals has been relisted on KickStarter with a much smaller target. David Hayter, the voice of Solid Snake, has also joined in the on this time period jumping action-adventure according to the re-launched campaign.

Amazingly they have raised $116,000 in just 24 hours! With 28 days to go, will they hit their $750,000 goal?

Shadows of The Eternals is a spiritual successor to the GameCube classic Eternal Darkness, in fact many staffers on the Precursor team are former members of Silicon Knights, the developers of Eternal Darkness. Shadows, if funded will feature an 8 – 10 hour campaign, rather than being delivered episodically as originally planned, includes the signature “sanity effects” and will be developed in collaboration with Kickstarter backers through a special forum. They are currently targeting PC and WiiU with the PlayStation 4 as a stretch goal.Read More


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