Microsoft and Polytron, the developers behind the recently released Fez, are at a standstill when it comes to issuing a patch to correct a save-data corrupting glitch. Now that both companies have issued statements on the matter we have a clearer picture about their disagreement, namely that while it may have centered on the funding for a second patch Microsoft was willing to negotiate.
The save game glitch only affected 1% of users Polytron informed the gaming public in a statement earlier this week. They stressed that such a patch made no sense from a financial point of view, given the costs outlined by Microsoft. Polytron took a further jab at Microsoft by stating that the game would have been patched on Valve’s Steam service just weeks after releases with no cost to the developer. Polytron took a stab at both Microsoft’s rumored $10,000 minimum price per title update to developers and the certification process for games/updates that is known to take weeks or months to complete.Read More