June 17, 2012

Sorcery | Review


Posted on June 17, 2012 by Eric Bastelak

When Sony first showed us the Play Station Move at E3 2010 there was one demo that caught everyone’s attention: Sorcery. In this demo we saw just what the Move was capable of. It could detect a variety of motions and even angles, all of these could affect the events in the game. Needless to say I was blown away. Basically the Move seemed to offer what Nintendo’s Wii had promised me. I couldn’t wait to get my hands on Sorcery unfortunately all news went dark. The game released almost completely under my radar.

The time has come now; the game is in my hands. So what did I think? Sorcery is a game that gave me a very Legend of Zelda type feeling. Now this analogy can give the wrong impression at first; you are not traveling through an expansive world with lots of hidden secrets. Basically if you stapled all of the dungeons in a Legend of Zelda game together that would cover Sorcery’s campaign. The game is linear but not in a bad way, it progresses you steadily through linear levels on a set path but it never seems to get repetitive or boring.Read More


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