It’s like a classic joust in the days of knights and kings.
You skim across the valley floor at 120 kph. High above you, an airborne ally gets hit in the chest by a microscopic sun, sending bits of his armor showering down, and bits of him… best not think about it. Ahead, a flash of light. You see the reflection half a second before the explosive blue disk hums close enough to your head for you to write your name on it. That Blood Eagle bastard is headed straight for you, claiming this crack of earth as his own.
Your assault rifle bursts to life, only a handful of rounds finding their target. Before you can even reload, you and your target have passed each other. You spin, easing to the right to ramp up from a small mound. Your jetpack ignites, teaming up with your momentum to launch you dozens of feet into the air; your dancing partner has done the same. Two more spinfusor disks buzz by you, one of them hitting what’s left of a tree struggling to grow on the edge of the mountain wall. You can’t get a steady shot while you’re both in mid-air, so you switch to your grenade launcher. His shadow and his speed give away where his landing area probably will be, and roll the dice. His toes barely touch dirt before your grenade throws him against a boulder. His momentum is gone, his jetpack is still recharging, and you reload. You land a little rougher than you’d like, but it doesn’t matter much because you just got ran over from behind by a grav cycle.
Thankfully, the respawn timer keeps you away from the mayhem for only a few seconds.
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